How to Set Up and Play Croquet

Learn how to set up and play croquet here!

Like backyard golf, croquet is a fun game with your family and friends. The game can be played with 2 to 6 players and it is involved with hitting objects such as plastic or wooden balls. With a mallet through the hoops which is also known as the ‘’wickets’’. 

In this article, we will teach you how to set up and play croquet. So, keep on reading, make a sandwich and call your friend to head up in the backyard for your croquet game. 

How to Set Up and Play Croquet


Basically, croquet is a lawn game. It is perfect to play on the natural grass.  

Preferably, the grass should be short and flat without slopes, patches and uneven ground. 

The croquet playground should be rectangular, with longer side that measures 1.25 times it’s shorter side. 

The full-size playing area of croquet should measure 14 meters x 17.5 meters that has boundaries of demarcated in each corner use by flags. 

However, while you are playing on the lawn with rough surface and long grass. Probably, you might want to play in smaller court that measures 10m x 12.5m or 7m x 8.75m. 

With that said, it is the unit 7 that is preferable to use while marking out the playing field. 

How to Set Up and Play Croquet


The main objective of the croquet game is at the starting stake to hit through the wickets on the right side down to the turning stake. Hitting that stake and coming back again but going through the left wickets. Then, this time hitting the starting stake which will determine the winner. 


  1. The Golf Swing 

Which this is from the left to right or right to left. This determines what you need to hit. Like the ff; 

  • Side stroke which is from the back to the front.  
  • Between the legs hit where you just swing the mallet like a pendulum. 

So, once you hit the ball through the wicket on your turn. You will get additional stroke. However, in case that you hit it through 2 wickets. You will get 2 additional strokes. 

  1. The Roque 

This happens usually when you hit other opponents all during your turn. Then, you will get again 2 additional strokes. There are two options that you will have after requeuing another person ball and these are the ff; 

  • The first one is when you get 2 additional strokes from wherever your ball will lie on. 
  • The second option is during the croquet ball place the opponent ball, in the front of your own ball. Then put your ball on the top of your ball and hit it. So, the opponent’s ball will go in another direction. You can get additional hit after that. Once you also heat the turning steak, you will get an additional hit. 


As mention earlier, it is possible to have other variations of the croquet game. Below are the ff rules of the game croquet: 

RULE 1:  

The sport of croquet includes the utilization of four balls shaded blue, red, dark and yellow. These balls must be play in a specific order and to help you to remember the equivalent; the hues are paint on the middle peg.  

Blue and dark are consistently on a similar side while red and yellow are also consistently on a similar group.  

When playing singles, blue and torpedoes are use by one player while the other player utilizes yellow and red balls.  

When playing duplicates, every player has their own balls however blue accomplices with dark while red accomplices with yellow.  

RULE 2:  

A coin hurl figures out which group gets the chance to go first. The individual whose turn it is to play is known as the striker.  

Victor of the coin hurl consistently begins by playing the blue ball. Each player must play their turn. Nobody is allow to ‘pass’.  

For each turn, you can just cause one strike except if additional shots to have been earned.  

RULE 3:  

You can procure additional shots by:  

  • Running a band going a ball through the circle. This procures you one additional shot.  
  • Making a roquet striking any of the other three balls. This gains both of you additional shots.  

RULE 4:  

Extra shots are rarely gather. Thus, this implies you can either get a couple of extra shots, never three.  

In the event that your ball hits another ball. At that point experiences the band, you win two additional shots but no loop focuses are earned.  

In the event that your ball experiences the band, at that point strikes another ball in a similar shot, you procure loop focuses and one additional shot. The roquet is overlook.  

RULE 5:  

You should just strike a ball utilizing the substance of the hammer head and no other piece of the hammer.  

Contacting the ball with some other piece of the hammer is a shortcoming which implies the turn closures and you score no focuses.  

RULE 6:  

When the loops and pegs have been set up set up, you can’t move them to encourage play.  

RULE 7:   

There is no punishment for striking a ball beyond the court. You simply set the ball back at a concurred good way from the limit. The concurred separation could be a hammer shaft length or shorter. If the player had another shot, their turn proceeds.  

RULE 8:  

Players just move to play the following loop once in any event one player has run the first band. It might take more than one goes to run a loop.  

With the off chance that your ball goes through a band by getting this show on the road by an adversary’s ball, you get acknowledgment for that run and can proceed onward to the following circle.  

The victor of the game is the main individual/group to run every one of the seven loops.  

RULE 9:  

You can possibly score focuses on a loop if the ball totally crosses clear past the band and no piece of it is obvious on the opposite side.  

Moreover, the ball must enter the loop through the right side for it to consider a score.  


In the event that you have room, the official full-size court is a square shape, 100 feet in length by 50 feet wide. The principal stake is in the focal point of the court 6 feet from one end.  

The principal wicket is focused 6 feet from the stake with the second wicket 6 feet from that one. The following two outside wickets are 16 feet up from the second wicket and are 6 feet in from the sides.  

The center stake is in the focal point of the court, 32 feet from the second wicket. Mirror this course of action for the second 50% of the court.  

For patio play you can change the size and state of the court to fit the accessible space. You can utilize string or chalk to stamp characterized limits if you like. The nine wickets and two stakes are masterminded in a twofold precious stone. Starting at the at the principal wicket and going through the initial 7 wickets, hitting the returning stake, at that point going through the following 7 wickets and completion at the completing stake.  

In the event that you are playing on a littler court, the separations ought to be downsized with respect to the length and width of the court. The wickets ought to be immovably planted in the ground, and the width of the wickets ought to be uniform all through the court.  

On the other hand, in case that you like, you can utilize shaded clasps to stamp the following wicket your ball must experience. The clasp is gotten when a wicket is scored, at that point put ready next wicket toward the finish of the turn. You can utilize string or “chalk” to stamp limits of the court, or simply assign “off the grass” as a limit.  


The object of the game is to be the main player to hit their ball through all the wickets and two stakes around the court in the right request and in the right direction. On your turn you get one shot to hit your ball as hard or delicate as you prefer.  

You may just hit the ball with the striking finish of the hammer. At the point when you come up short on shots your turn is finished.  

All balls start the game from a spot somewhere between the completing stake and the completing wicket. The request for play is demonstrated by the shaded stripes on the completing stake going through and through.  

Pick a player arrange and allocate players hues dependent on the request. After all balls have begun the game, play proceeds in a similar request until a ball makes it right around the court and hits the completing stake.  

At the point when a ball is out of the game, the rest of the balls proceed in a similar request, avoiding the ball that has completed the course.  

In the event that a player happens of turn, there is no punishment. Any ball moved during the amiss play is supplanted to its situation before the mistake and play recommences appropriately.  

If the striker takes a swing at his or her ball and misses totally, the miss considers a shot and the turn closes, except if the striker had a second “reward” shot. In the event that the striker’s hammer inadvertently hits another ball, other than the striker’s ball, the shot must be replayed, yet with no loss of turn.  

Each ball can score wicket and stake focuses for its side just by experiencing a wicket or hitting a stake in the best possible request and heading. Experiencing a wicket faulty or off course isn’t considered a point picked up or lost.  

A ball that scores its wicket or stake during another ball’s turn wins the point for its side, however no reward shot is earned subsequently. A ball scores a wicket points just in the event that it stops away from the playing side of the wicket.  

In the event that a ball goes through a wicket however moves back, it has not scored the wicket. In the event that a ball voyages in reverse through its wicket to get position, it must be away from the non-playing side to then score the wicket in the right bearing.  

The wicket has a playing side, that is, the heading originating from the last played wicket, and a non-playing side, the bearing among it, and the following played wicket. You can take a gander at a wicket to decide the situation of the ball. Just once a ball completely frees the plane from the playing side of a wicket does it consider a score.  


  • “A” has not begun to score the wicket.  
  • “B” has begun to score the wicket.  
  • ”C” has not scored the wicket.  
  • “D” has scored the wicket.  

The striker gains one reward shot if the striker’s ball scores a wicket or hits the turning stake. Striker procures two extra shots if the striker’s ball hits another player’s ball. This is known as a “roquet”. You are not permitted to utilize a similar ball for another roquet, that ball is designated “dead”, until you clear your next wicket or on the beginning of your next turn, whichever starts things out.  

How to Set Up and Play Croquet


Two extra shots are scored by striking another ball, the first of these two shots might be taken in any of four different ways:  

1. You may situate your ball a hammer head separation or less away from the ball that was hit and afterward hit your ball. This is classified “taking a hammer head”.  

2. While the ball is in a place of contact with the ball that was hit, the striker holds their ball consistent with their foot or hand, called a “hand shot” or “foot shot”. Which they will strike their ball and move the vitality to the next ball. Until sending it off at any course they pick.   

3. While the ball is in a place of contact with the ball that was hit, with the striker’s ball not held by foot or hand, the striker may hit their ball and the two balls will move, this is known as a “croquet shot”.  

4. The striker may hit their ball any place it halted after the roquet. If a limit is being used and the striker’s ball left limits, the ball ought to be estimated in one hammer length from where it crossed the limit.  

The subsequent reward shot after a roquet is a conventional shot played from where the striker’s ball stopped, called a “continuation shot”. Extra shots may not be collected. The most extreme number of extra shots earned by a striker is two. After gaining a reward shot by scoring a wicket, hitting the turning stake, or roqueting another ball, any reward shot recently earned is lost. For instance, if a ball roquets a ball and in that equivalent stroke the striker’s ball hits another ball, the second ball hit isn’t a roquet and remains where it stops with no deadness brought about on that ball. The striker just has 2 extra shots. 

The croquet game incorporates using four colored balls such as red, blue, yellow and black. 


Playing croquet is fun and exciting especially if you played it with family and friends.  

The game of croquet is perfect for your summer, holidays and weekend bonding’s. 

Hoping, you learn in our article about how to set and play the croquet game! 

Check Out: How to Play Pool by Yourself if you also like pool games.